Ridges
Ridges are an extra layer of procedural noise generation (i.e. not using an image, but calculated “randomly” instead) you can introduce into the height generation that have a “ridged” and/or “warped” appearance. This can give quite interesting and realistic topology, roughly emulating folding, or the collision of tectonic plates.
Max Ridge Height
Setting
Max height of ridge features (set this to 0 to turn OFF ridges entirely).
Default
0.5
Range0
to1
Console
Command: bc param ri mh
Ridge Size
Setting
Size of ridge features.
Default
0.5
Range0
to1
Console
Command: bc param ri si
Ridge Blend
Setting
Smoothness of ridges blending into base terrain.
Default
0.5
Range0
to1
Console
Command: bc param ri bl
Ridge Amount
Setting
How much ridges.
Default
0.5
Range0
to1
Console
Command: bc param ri am